AI Insights · Timothy · April 2022
Top 5 2D Realistic Games on Android in Russia: Q1 2022
Discover the performance of the top 5 2D realistic games on Android in Russia during Q1 2022, including trends in weekly downloads, revenue, and active users.
In Q1 2022, the top 5 2D realistic games on Android in Russia showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s metrics.
Game of Sultans from DreamPlus Games saw a peak in weekly revenue of around $54K at the end of December, with a steady decline to approximately $14K by early March. Weekly downloads started at 7.9K, peaked at 14.7K by the end of January, and then declined to around 1.3K by the end of March. Active users showed a similar trend, starting at 118.8K in mid-January, peaking at 125K, and finishing the quarter at 81.8K.
Mafia City by Phantix Games experienced a steady revenue, peaking at about $50K in late December, and then declining to $15.5K by early March. Downloads were strong, starting at 17.9K, peaking at 24.6K in late January, and then decreasing to around 4.5K by the end of March. Active users peaked at 85.3K at the end of January before dropping to 38K by the end of the quarter.
Evony: The King's Return from TG Inc. started the quarter with a weekly revenue of $45.5K, peaking at $41.1K in late February before falling to approximately $10.4K by early March. Downloads saw significant numbers, peaking at 65K in late January, but dropped sharply to around 1.4K by the end of March. Active users peaked at 231.3K in early February, ending the quarter at around 98.6K.
The Ants: Underground Kingdom by StarUnion saw consistent revenue, peaking at $47.1K at the end of December and declining to $10K by early March. Downloads started strong at 21.2K, peaking at 24.5K in early February, and then declined to around 6.4K by the end of March. Active users peaked at 79K in late February and ended the quarter at 62.6K.
Rise of Castles: Ice and Fire from Long Tech Network Limited had a revenue peak of $41.8K in early February, which dropped to $8.5K by early March. Downloads were highest at 11.3K in early January, and then decreased to around 5.9K by the end of March. Active users showed a peak of 50.5K in early January, finishing the quarter at 40.2K.
These insights are based on data from Sensor Tower, and more detailed analysis can be found there.